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Showing 15 Toys filtered to 1 brand and 1 discount

Imaginext DC Super Friends The Joker Laff Factory
Imaginext DC Super Friends The Joker Laff Factory

Fisher-Price Imaginext DC Super Friends The Joker Laff Factory Welcome to The Joker Laff Factory! The Joker wants young superheroes to get a kick out of it, especially when they rotate the yellow pipe to activate the boots that will “kick” them right back out! But that's not all young crime fighters need to watch out for. There's a spinning chemical vat they could fall into, a rolling trap that might drop on them, giant spinning hand traps and more!

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Imaginext Power Rangers Morphing Megazord
Imaginext Power Rangers Morphing Megazord

Imaginext Power Rangers Morphing Megazord Unleash the fire power of the Imaginext Morphin Megazord on Power Rangers villains. Turn the Power Pad on Megazord’s left shoulder for an awesome transformation – his chest opens, his eyes light up and his chest “morphs” into a cannon. Under attack? Push a button on the cannon to fire Power Missiles. Turn a Power Pad in Megazord’s chest to launch Power Coins. Turn a Power Pad above his left knee to reveal a projectile launcher –and push the button to fire more Power Missiles! And turn the Power Pad above his right knee to morph Megazord’s foot into a chomping sabretooth. The adventure continues on back, with a jail cell, a place to meet with Zordon, an elevator – and lots of levels and platforms for figures to stand on. Kids can even place a figure in Megazord’s head. Accessory List: 2 figures, 6 coins, 7 missiles Warning Message: Warning: Not suitable for children under 3 years

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Imaginext Batwing Jet
Imaginext Batwing Jet

Imaginext Batwing Jet Help The Dark Knight take down Gotham's villains with this awesome Batwing. Turn the Power Pad or press the trigger on back of the Batwing jet to open the wings and get the adventures ready for take-off. If your spot villains who are up to no good, kids just push a button to send projectiles flying and their enemies running for cover.

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Imaginext Power Rangers Morphing Megazord
Imaginext Power Rangers Morphing Megazord

Imaginext Power Rangers Morphing Megazord Unleash the fire power of the Imaginext Morphin Megazord on Power Rangers villains. Turn the Power Pad on Megazord's left shoulder for an awesome transformation – his chest opens, his eyes light up and his chest “morphs” into a cannon. Under attack? Push a button on the cannon to fire Power Missiles. Turn a Power Pad in Megazord's chest to launch Power Coins. Turn a Power Pad above his left knee to reveal a projectile launcher –and push the button to fire more Power Missiles! And turn the Power Pad above his right knee to morph Megazord's foot into a chomping sabretooth. The adventure continues on back, with a jail cell, a place to meet with Zordon, an elevator – and lots of levels and platforms for figures to stand on. Kids can even place a figure in Megazord's head. Accessory List: 2 figures, 6 coins, 7 missiles Warning Message: Warning: Not suitable for children under 3 years

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Imaginext DC Super Friends Batbot Xtreme
Imaginext DC Super Friends Batbot Xtreme

The Imaginext DC Super Friends Batbot Xtreme is the ULTIMATE toy for Batman fans. With extendable wings, multiple projectile launchers, a hidden Batcycle, a voice changer, and real punching fists, your young Super Hero will have a blast defending Gotham City from all sorts of evil Super-Villain attacks! At over two-feet tall, the Batbot Xtreme towers over the enemies of Gotham City. With the turn of a Power Pad, kids send the robot into battle mode, extending its wings and arms and preparing for action. POW! Squeeze the triggers on the back of the Batbot to give those bad guys a super-charged, one-two punch! Turn the Power Pad on the robot's left shoulder to open the chest to reveal the hidden elevator that will take Batman up to the cockpit, where he can launch a counterattack. 3...2...1...FIRE! Press the launch buttons on the robot's shoulders to fire projectiles. Kids can add their unique voice to the Batbot Xtreme with the super cool voice changer—Haha! Take that, Super-Villains! For even more action-packed fun, turn another Power Pad to reveal the hidden Batcycle. Now your young Super Hero can send Batman racing into battle! Get kids' imaginations soaring with the Imaginext DC Super Friends Batbot Xtreme. Warning Message: Warning: Not suitable for children under 3 years

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Imaginext Hall Of Justice
Imaginext Hall Of Justice

ImaginextHall of Justice No evil villain better try to attack the Hall of Justice, the headquarters for the Justice League! A turn of the Power Pad will reveal 3 hidden projectile launchers: 1 in the window and 1 in each side turret! Superman, Batman and young Super Heroes are ready to do battle with the Legion of Doom at a moment’s notice! The adventure continues on back with a jail to imprison pesky bad guys, a team-gathering area for Justice League meetings, and computer consoles to keep an eye out for attacking villains. Little ones’ imaginations will be armed and ready with new stories and adventures each day! Imaginext...Turn on Adventure!

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Imaginext Dc Super Friends Battle Vehicle
Imaginext Dc Super Friends Battle Vehicle

The Imaginext DC Super Friends Battle Vehicle features a power pad to open the driver seat and a top seat for the Gunner to take aim and fire the projectiles. As you roll the vehicle along the front claws also spin and can rip through anything that gets in the way. Includes: Claw Vehicle, The Joker Figure, Harley Quinn and her hammer, Projectiles. The Imaginext DC Super Friends Battle Vehicle is perfect for DC Batman fans, aged 3 to 8 years old. Playsets

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Imaginext DC Super Friends Arkham Asylum
Imaginext DC Super Friends Arkham Asylum

Batman is hard at work, patrolling the streets of Gotham City for signs of trouble. Luckily, most of the worst Super-Villains are locked away in Arkham Asylum. Or are they? A turn of a Power Pad opens all the jail doors at once. JAIL BREAK! Oh no, Gotham City's worst criminals are on the loose! Batman flies into action, responding to the Bat-Signal blazing above the asylum. Turn the top Power Pad to reveal the disc launcher hidden behind the Bat-Signal. Three...two...one...FIRE! Press the button to fire the disks and send Super-Villains running for cover. (Villain figures sold separately.) Can Batman get this madness under control? That's for your young Super Hero to decide! Warning Message: Warning: Not suitable for children under 3 years

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Imaginext DC Super Friends Transforming Batcave
Imaginext DC Super Friends Transforming Batcave

Watch the Batcave transform right before your eyes! Turn Power Pad for an awesome transformation platforms spread, Batwings open, Batcomputer is revealed and the eyes light up. Turn another Power Pad to open the garage; turn a third Power Pad to open a chest that contains armor for Batman. Includes Transforming Batcave playset, Batman and The Joker figures, armor and projectile launcher. The Imaginext DC Super Friends Transforming Batcave is perfect for DC Batman fans, aged 3 to 8 years old. Requires 1 x AAA battery included. Playsets Suitable for 3 years +

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Imaginext Hall of Justice
Imaginext Hall of Justice

Imaginext Hall of Justice No evil villain better try to attack the Hall of Justice, the headquarters for the Justice League! A turn of the Power Pad will reveal 3 hidden projectile launchers: 1 in the window and 1 in each side turret! Superman, Batman and young Super Heroes are ready to do battle with the Legion of Doom at a moment's notice! The adventure continues on back with a jail to imprison pesky bad guys, a team-gathering area for Justice League meetings, and computer consoles to keep an eye out for attacking villains. Little ones' imaginations will be armed and ready with new stories and adventures each day! Imaginext...Turn on Adventure!

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Imaginext DC Super Friends The Joker Laff Factory
Imaginext DC Super Friends The Joker Laff Factory

Fisher-Price Imaginext DC Super Friends The Joker Laff Factory Welcome to The Joker Laff Factory! The Joker wants young superheroes to get a kick out of it, especially when they rotate the yellow pipe to activate the boots that will “kick” them right back out! But that’s not all young crime fighters need to watch out for. There’s a spinning chemical vat they could fall into, a rolling trap that might drop on them, giant spinning hand traps and more!

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Imaginext DC Super Friends Batmobile
Imaginext DC Super Friends Batmobile

Patrolling the streets of Gotham City has never been such a thrill ride! Open the cockpit and place Batman inside the Batmobile to start cruising for signs of trouble. Spread the wings of the Batmobile to flaunt the bat symbol and show the villains who`s boss in this town. Uh, oh! The Joker is up to his old tricks and it`s no laughing matter! The cool Imaginext DC Super Friends Batmobile is sure to rev up kids` imaginations as they zoom from one exciting Gotham City battle to the next, making up new adventures as they go. Playsets Suitable for 3 years +

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Imaginext DC Super Friends Arkham Asylum
Imaginext DC Super Friends Arkham Asylum

Batman is hard at work, patrolling the streets of Gotham City for signs of trouble. Luckily, most of the worst Super-Villains are locked away in Arkham Asylum. Or are they? A turn of a Power Pad opens all the jail doors at once. JAIL BREAK! Oh no, Gotham City's worst criminals are on the loose! Batman flies into action, responding to the Bat-Signal blazing above the asylum. Turn the top Power Pad to reveal the disc launcher hidden behind the Bat-Signal. Three...two...one...FIRE! Press the button to fire the disks and send Super-Villains running for cover.Can Batman get this madness under control? That's for your young Super Hero to decide! Warning Message: Warning: Not suitable for children under 3 years

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Imaginext DC Super Friends Batbot Xtreme
Imaginext DC Super Friends Batbot Xtreme

The Imaginext DC Super Friends Batbot Xtreme is the ULTIMATE toy for Batman fans. With extendable wings, multiple projectile launchers, a hidden Batcycle, a voice changer, and real punching fists, your young Super Hero will have a blast defending Gotham City from all sorts of evil Super-Villain attacks! At over two-feet tall, the Batbot Xtreme towers over the enemies of Gotham City. With the turn of a Power Pad, kids send the robot into battle mode, extending its wings and arms and preparing for action. POW! Squeeze the triggers on the back of the Batbot to give those bad guys a super-charged, one-two punch! Turn the Power Pad on the robot's left shoulder to open the chest to reveal the hidden elevator that will take Batman up to the cockpit, where he can launch a counterattack. 3...2...1...FIRE! Press the launch buttons on the robot's shoulders to fire projectiles. Kids can add their unique voice to the Batbot Xtreme with the super cool voice changer—Haha! Take that, Super-Villains! For even more action-packed fun, turn another Power Pad to reveal the hidden Batcycle. Now your young Super Hero can send Batman racing into battle! Get kids' imaginations soaring with the Imaginext DC Super Friends Batbot Xtreme. Warning Message: Warning: Not suitable for children under 3 years

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Imaginext Batwing Jet
Imaginext Batwing Jet

ImaginextBatwing Jet Help The Dark Knight take down Gotham's villains with this awesome Batwing. Turn the Power Pad or press the trigger on back of the Batwing jet to open the wings and get the adventures ready for take-off. If your spot villains who are up to no good, kids just push a button to send projectiles flying and their enemies running for cover.

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