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Imaginext DC Super Friends The Joker Laff Factory
Imaginext DC Super Friends The Joker Laff Factory

Fisher-Price Imaginext DC Super Friends The Joker Laff Factory Welcome to The Joker Laff Factory! The Joker wants young superheroes to get a kick out of it, especially when they rotate the yellow pipe to activate the boots that will “kick” them right back out! But that's not all young crime fighters need to watch out for. There's a spinning chemical vat they could fall into, a rolling trap that might drop on them, giant spinning hand traps and more!

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Imaginext DC Super Friends RC Mobile Command Centre
Imaginext DC Super Friends RC Mobile Command Centre

Batman and the rest of the Justice League keep an eye out for danger from their command centre, ready to jump into action at any moment! With the Imaginext DC Super Friends RC Mobile Command Centre, young Super Heroes can steer the action from the palms of their hands with the remote control, sending the command centre forward and in a backward turn. At the press of the transform button, the Batwing platform rises, revealing the full command centre with projectile launcher, jail, and cockpit for Batman. Under attack by Super-Villains? Press the trigger on the projectile launcher to fire missiles and send those criminals running for cover! But they won't get away that easily—push the launch button on the remote to launch the Batwing and take to the skies! Once Batman has the bad guys in his clutches, lock them up in the secure jail! This transforming, crime-fighting machine is the perfect home base for your young Super Hero to create all sorts of action-packed, crime-fighting adventures with their favourite Caped Crusader!. Imaginext Imagine What's Next! Warning Message: Warning: Not suitable for children under 3 years

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Imaginext DC Super Friends RC Mobile Command Centre
Imaginext DC Super Friends RC Mobile Command Centre

Batman and the rest of the Justice League keep an eye out for danger from their command centre, ready to jump into action at any moment! With the Imaginext DC Super Friends RC Mobile Command Centre, young Super Heroes can steer the action from the palms of their hands with the remote control, sending the command centre forward and in a backward turn. At the press of the transform button, the Batwing platform rises, revealing the full command centre with projectile launcher, jail, and cockpit for Batman. Under attack by Super-Villains? Press the trigger on the projectile launcher to fire missiles and send those criminals running for cover! But they won't get away that easily—push the launch button on the remote to launch the Batwing and take to the skies! Once Batman has the bad guys in his clutches, lock them up in the secure jail! This transforming, crime-fighting machine is the perfect home base for your young Super Hero to create all sorts of action-packed, crime-fighting adventures with their favourite Caped Crusader! (Villain figures sold separately). Imaginext Imagine What's Next! Warning Message: Warning: Not suitable for children under 3 years

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Imaginext DC Super Friends Batmobile Vehicle
Imaginext DC Super Friends Batmobile Vehicle

Patrolling the streets of Gotham City has never been such a thrill ride! Open the cockpit and place Batman inside the Batmobile to start cruising for signs of trouble. Spread the wings of the Batmobile to flaunt the bat symbol and show the villains who's boss in this town. Uh, oh ... The Joker is up to his old tricks and it's no laughing matter! He's firing right at Batman! Turn Power Pad to the left on Batmobile to pop up the shields and rotate the cannons – and turn it to the right to fire back! "Got you, Joker! Now who's going to have the last laugh?" This cool vehicle is sure to rev up kids' imaginations as they zoom from one exciting Gotham City battle to the next, making up new adventures as they go! Imaginext ... Turn on Adventure! Warning Message: Warning: Not suitable for children under 3 years

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Imaginext Batwing Jet
Imaginext Batwing Jet

Imaginext Batwing Jet Help The Dark Knight take down Gotham's villains with this awesome Batwing. Turn the Power Pad or press the trigger on back of the Batwing jet to open the wings and get the adventures ready for take-off. If your spot villains who are up to no good, kids just push a button to send projectiles flying and their enemies running for cover.

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Imaginext Hall Of Justice
Imaginext Hall Of Justice

ImaginextHall of Justice No evil villain better try to attack the Hall of Justice, the headquarters for the Justice League! A turn of the Power Pad will reveal 3 hidden projectile launchers: 1 in the window and 1 in each side turret! Superman, Batman and young Super Heroes are ready to do battle with the Legion of Doom at a moment’s notice! The adventure continues on back with a jail to imprison pesky bad guys, a team-gathering area for Justice League meetings, and computer consoles to keep an eye out for attacking villains. Little ones’ imaginations will be armed and ready with new stories and adventures each day! Imaginext...Turn on Adventure!

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Imaginext Super Friends Heroes And Villains
Imaginext Super Friends Heroes And Villains

ImaginextSuper Friends Heroes and Villains These Imaginext DC Super Friends Heroes & Villains are hard to tell apart! Superman and Bizarro look alike. So do The Flash and Professor Zoom. That’s what makes creating adventures with all 4 even more exciting! Keep a close eye on them, so you know who’s fighting who!

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Imaginext Power Rangers Goldar & Rita Repulsa
Imaginext Power Rangers Goldar & Rita Repulsa

The Goldar and Rita Repulsa figures will lead the evil forces as young Mighty Morphin Power Rangers fans recreate epic battle scenes. Turn the Power Pad on Goldar’s back to release his wings and move his right arm up and down for sword-fighting action! It’s up to young imaginations to figure out how the Mighty Morphin Power Rangers will defeat these 2 villains. Go Go Power Rangers!! Warning Message: Warning: Not suitable for children under 3 years

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Imaginext Power Rangers Goldar & Rita Repulsa
Imaginext Power Rangers Goldar & Rita Repulsa

The Goldar and Rita Repulsa figures will lead the evil forces as young Mighty Morphin Power Rangers fans recreate epic battle scenes. Turn the Power Pad on Goldar's back to release his wings and move his right arm up and down for sword-fighting action! It's up to young imaginations to figure out how the Mighty Morphin Power Rangers will defeat these 2 villains. Go Go Power Rangers!! Warning Message: Warning: Not suitable for children under 3 years

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Imaginext Power Rangers Red Power Ranger & T-Rex Zord
Imaginext Power Rangers Red Power Ranger & T-Rex Zord

When you're protecting the earth from evil forces, this Dinozord is an ally every Power Ranger and young superhero needs! He's big, he's powerful and he's armed to do battle with villains like Goldar and Rita Repulsa. Turn the Power Pad to activate his mouth-chomping action! Or press a button to fire projectiles from his two launchers! The battle is sure to be morphinominal with this mighty duo! Imaginext...Turn on Adventure! Warning Message: Warning: Not suitable for children under 3 years

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Imaginext Super Friends Heroes and Villains
Imaginext Super Friends Heroes and Villains

Imaginext Super Friends Heroes and Villains These Imaginext DC Super Friends Heroes & Villains are hard to tell apart! Superman and Bizarro look alike. So do The Flash and Professor Zoom. That's what makes creating adventures with all 4 even more exciting! Keep a close eye on them, so you know who's fighting who!

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Imaginext DC Super Friends Arkham Asylum
Imaginext DC Super Friends Arkham Asylum

Batman is hard at work, patrolling the streets of Gotham City for signs of trouble. Luckily, most of the worst Super-Villains are locked away in Arkham Asylum. Or are they? A turn of a Power Pad opens all the jail doors at once. JAIL BREAK! Oh no, Gotham City's worst criminals are on the loose! Batman flies into action, responding to the Bat-Signal blazing above the asylum. Turn the top Power Pad to reveal the disc launcher hidden behind the Bat-Signal. Three...two...one...FIRE! Press the button to fire the disks and send Super-Villains running for cover. (Villain figures sold separately.) Can Batman get this madness under control? That's for your young Super Hero to decide! Warning Message: Warning: Not suitable for children under 3 years

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Imaginext Power Rangers Red Power Ranger & T-Rex Zord
Imaginext Power Rangers Red Power Ranger & T-Rex Zord

When you’re protecting the earth from evil forces, this Dinozord is an ally every Power Ranger and young superhero needs! He’s big, he’s powerful and he’s armed to do battle with villains like Goldar and Rita Repulsa (sold separately and subject to availability). Turn the Power Pad to activate his mouth-chomping action! Or press a button to fire projectiles from his two launchers! The battle is sure to be morphinominal with this mighty duo! Imaginext...Turn on Adventure! Warning Message: Warning: Not suitable for children under 3 years

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Imaginext DC Super Friends Transforming Batcave
Imaginext DC Super Friends Transforming Batcave

Watch the Batcave transform right before your eyes! Turn Power Pad for an awesome transformation platforms spread, Batwings open, Batcomputer is revealed and the eyes light up. Turn another Power Pad to open the garage; turn a third Power Pad to open a chest that contains armor for Batman. Includes Transforming Batcave playset, Batman and The Joker figures, armor and projectile launcher. The Imaginext DC Super Friends Transforming Batcave is perfect for DC Batman fans, aged 3 to 8 years old. Requires 1 x AAA battery included. Playsets Suitable for 3 years +

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Imaginext DC Super Friends The Joker Laff Factory
Imaginext DC Super Friends The Joker Laff Factory

Fisher-Price Imaginext DC Super Friends The Joker Laff Factory Welcome to The Joker Laff Factory! The Joker wants young superheroes to get a kick out of it, especially when they rotate the yellow pipe to activate the boots that will “kick” them right back out! But that’s not all young crime fighters need to watch out for. There’s a spinning chemical vat they could fall into, a rolling trap that might drop on them, giant spinning hand traps and more!

Get Sale Alert

Imaginext DC Super Friends Arkham Asylum
Imaginext DC Super Friends Arkham Asylum

Batman is hard at work, patrolling the streets of Gotham City for signs of trouble. Luckily, most of the worst Super-Villains are locked away in Arkham Asylum. Or are they? A turn of a Power Pad opens all the jail doors at once. JAIL BREAK! Oh no, Gotham City's worst criminals are on the loose! Batman flies into action, responding to the Bat-Signal blazing above the asylum. Turn the top Power Pad to reveal the disc launcher hidden behind the Bat-Signal. Three...two...one...FIRE! Press the button to fire the disks and send Super-Villains running for cover.Can Batman get this madness under control? That's for your young Super Hero to decide! Warning Message: Warning: Not suitable for children under 3 years

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Imaginext Batwing Jet
Imaginext Batwing Jet

ImaginextBatwing Jet Help The Dark Knight take down Gotham's villains with this awesome Batwing. Turn the Power Pad or press the trigger on back of the Batwing jet to open the wings and get the adventures ready for take-off. If your spot villains who are up to no good, kids just push a button to send projectiles flying and their enemies running for cover.

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Imaginext DC Super Friends Batmobile
Imaginext DC Super Friends Batmobile

Patrolling the streets of Gotham City has never been such a thrill ride! Open the cockpit and place Batman inside the Batmobile to start cruising for signs of trouble. Spread the wings of the Batmobile to flaunt the bat symbol and show the villains who`s boss in this town. Uh, oh! The Joker is up to his old tricks and it`s no laughing matter! The cool Imaginext DC Super Friends Batmobile is sure to rev up kids` imaginations as they zoom from one exciting Gotham City battle to the next, making up new adventures as they go. Playsets Suitable for 3 years +

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