Mega Bleu Games & Puzzles
Do you dare to come close to the basket to snatch the emerald and beat Cobra? COBRA, guardian of the sacred emerald, watches you carefully. You may move as long as his eyes are green. But beware, if his eyes are red, he is watching you. Can you grasp the emerald before Cobra sees you? After being caught 2 times, COBRA jumps out of his basketSadly, you lose! If you manage to snatch the emerald without being seen, you are the winner! Requires 4x AA batteries, not included. For one or more players. For ages 4 years and over. Exciting game involving skill and stealth. With motion sensors. Compete with family and friends. Compete with family and friends. Contents: 1x basket, 1x snake, 1x plastic emerald, 1x key, game rules. 1 or more players. AA (not included). For ages 4 years and over. EAN 3760046786050.
Turn off the lights and get ready! Billy Bones is scared as now he not only sees ghosts but also bats flying around. Put on your special effect glasses and you can see them popping up everywhere. Aim your laser gun as soon as they appear. Score 1 point each time you hit a ghost. But beware: the bats fly around at lightning speed and who hits them, immediately scores 3 points! Do not forget to reload your gun after 10 shots. Who gets the highest score? 3 difficulty levels. Requires 4x AA (projector) and 3x AAA (gun) batteries, not included. Who will chase the most ghosts? Are you fast enough to catch the bats too? Each hit registers on the electronic blaster. With special effect glasses. Who will have the highest score? Contents: 1x billy bones electronic projector, 1x eletronic gun, 1 pair of special effect glasses, game rules. 1 or more players. AA (not included). Suitable from birth. For ages 5 years and over. EAN 3760046786111.
Imagine, you get lost in the desert and suddenly appears a camel with a bag full of refreshing drinks on its back. You take up the 3 challenges hoping to win one of these drinksBut beware if you losebecause the camel will spit in your face! And be careful . . . Because the camel can get bored and will suddenly throw all the bottles from its back. You need to collect them quickly to increase your collection. The winner is the person who can collect the most bottles. Requires 3x AA batteries, not included. For 1 or more players. Fun action game for the whole family. Can you beat the trickin' camel in 3 challenges? But beware of the camel if you lose! Will the camel surprise you and throw all the bottles off his back? Will the camel trick you? Contents: 1x eletronic camel, 1x base, 20x small bottles, game rules. 2 or more players. AA (not included). For ages 5 years and over. EAN 3760046786104.
Who will break out of prison first? Harry Highjump and Billy Breakout have both had the same idea, but will they get in each other 's way? Each needs to tie a knotted rope to freedom, but who'll be first to scale the wall and make it over the top? A quick-thinking strategy game. Join together the coloured pieces of rope to get your prisoner from top to bottom of the wall. Try and block off your opponent prisoner's route before he blocks yours. The first to create an unbroken rope to the bottom wins. For 2 players. Contents: 1 wall, 26 ropes (13 red and 13 white), 2 small containers, 2 figurines, 1 set of stickers and game rules. 2 or more players. For ages 7 years and over. EAN 3760046786180.
Truth or Dare! Gather your players in a circle, put your Creepy Hand in the middle and watch as it moves around the table until it points at its victim. The selected player must either answer an embarrassing question or perform a daring challenge. What will you choose? If the player does not complete the task successfully and claim the challenge card they will have one last chance to face the Creepy Hand's bonus challenge (printed at the bottom of card) before the next player is selected. The first player to collect 6 cards is the winner. Exciting new take on truth or dare. Who will creepy hand choose to complete the challenge? Watch creepy hand move around and find and point at its victim. Choose, a truth, dare or forfeit! Fun for all ages. Contents: 1x creepy hand, 100 playing cards, game rules. 2 or more players. AA (not included). For ages 8 years and over. EAN 3760046786043.
The quick thinking game for all the family. Every card has a different letter and category. One player picks the card from the top of the pile and reads out the category. Players must think quick to give an answer that starts with the letter from the next card on the deck. Whoever answers correctly first, wins the first card. He/she then reads the next card's category, with an answer beginning with the letter on the next card in the pile – and so on. Any number of players can join the fun! Whoever takes the most cards wins the game. Frantic, fast thinking game. Who will answer correctly first? Player with most cards wins. Featuring different categories. Fun for all ages. Contents: set of cards. 2 or more players. (not included). For ages 6 years and over. EAN 3760046786135.
Turn down the light and prepare yourself for a scary adventure! With his magic eye, Billy bones will project ghosts on the walls, the ceiling, high and low, ahead and behind. . . Everywhere ! Now it's up to you to have these ghosts disappear with your rechargeable laser gun. There are three levels of the game: easy, medium, and fast . Each time a ghost disappears, the ghost will cry and a point will be marked on the laser gun. Who will chase the most ghosts? Requires 4x AA (projector) and 3x AAA (gun) batteries, not included. Turn down the light and get ready for scary adventure. Who will chase the most ghosts? Can you catch them all? 3 levels of play. Who will have the highest score. Contents: 1x billy bones electronic projector, 1x eletronic gun, game rules. 1 or more players. AA (not included). Suitable from birth. For ages 5 years and over. EAN 3760046786005.